As posted 201801.27.
QUICK REFERENCE LIST
- ► Follow the logical progression of the plot. Essentially, avoid going too far-off-topic.
- ► Allow other characters to respond to actions and dialogue, especially in fights.
- ► Remain consistent and logical to a character’s actions and abilities.
- ► Keep to the role playing style of the thread as exemplified by the hosting staff.
- ► Change a character’s typical reaction or personality without proper characterization or evolution.
- ► Create needless drama or change the course of a plot without logical progression.
Players, if not able to visit the weekly simulation, scheduled on Wednesdays at 2200 EST/1900 PST, must post at least once every calendar week (7 days). While it is a minimum, it is highly encouraged that players strive to exceed this minimum. Command staff and department heads are expected to post regularly to promote character development and role-playing amongst their staff. Please see Posting on the Boards for information on how to respond.
The host staff of the USS Ares will be available every week to lead traditional free-form role-playing (FFRP) and/or to lead joint log attempts. Players are recommended, but not required to attend. Promotions will follow an adjusted version of the USF standards. Personal logs and duty logs will remain an integral requirement for rank advancement. Attendance for those who wish to keep to play-by-post (PBP) only, participation will be calculated per plot by the rubric depicted below.
Please respond in a timely manner if another player has chosen to interact with your character. The scene is unable to move forward without your active participation. In situations when you wish to decline interaction, please inform the other player so that he/she may move forward with the scene.
Pace in play-by-post (PBP) role-playing is integral to its success. Long delays runs the risk of inspiration being lost and short delays may have players feeling overwhelmed. Players are not forced to respond immediately, but it is recommended that responses are posted within three (3) to seven (7) days if another character has initiated contact.
Players are not to take control of another person’s character. Non-player characters (NPC) specifically owned by a player are also off limits unless explicitly allowed by the creator in question. NPC’s not owned by a player are free-to-use to progress dialogue and scenes. Any scene that requires participation of someone else’s character must require consent. Collaborations are built on consent. If consent is not given, then that decision must be respected and the storyline might need to proceed on a different path.
RULES OF CONDUCT
The host staff of the USS Ares strive to maintain an open and inclusive environment. Entries which may derail the plot (e.g.: instantly solves the problem without effort) will be removed. Critical examinations of sensitive or disturbing themes, especially those that exist in the real world and impact real lives, are not the same as simply reproducing them. Sensitivity and caution are required. If a player wishes to roleplay a sensitive issue, it is important to remember that these issues do not necessarily shape that entire character and their perception.
Under its current leadership [CO Anderson & XO Matsugami], the Ares dives into the darker side of humanity. Difficult topics may be explored and solutions are not often comfortable for everyone.
The following are especially not allowed, whether in active role play or in posting in the board:
- ► GOD MODDING is being immune to all types of influence or injury. This tends to break all limits and laws of physics, lore, etc, dodging consequences that would otherwise occur. It is also when a player role-plays an action the s/he knows a character cannot avoid or providing solutions when one wouldn’t otherwise exist. It is also characterised as taking control of another character’s actions. Auto-dodging (the character never suffers injury) is a form of god modding.
- ► METAGAMING is taking knowledge received out-of-character (OOC) and bringing it into in-character (IC) game play. Any knowledge not received through active role-play (be it in the simulation or in the boards) is not information known in character.
- ► POWERGAMING is simply portraying characters who have untold skill without any flaws or weaknesses. This is also defined as having solutions or information readily available when not possible. “Magic bag of tricks,” as you will.